GeometricObjectRotation Property |
The global rotation, i.e. all rotations of the parent objects (recursively) factored in.
X=RotationAroundXAxis, Y=RotationAroundYAxis, Z=RotationAroundZAxis, in degrees [0..360]
around the center of this object, right hand rule.
Optional value. If missing in the recipe, then it is assumed to be (0.0, 0.0, 0.0).
Namespace: CFX.Structures.PCBInspectionAssembly: CFX (in CFX.dll) Version: 2.0.0+5bb1f71a933ed371a0f5f2d5e7db34c89b75f3ea
Syntaxpublic Vector3? Rotation { get; set; }
Public Property Rotation As Vector3?
Get
Set
Property Value
NullableVector3
See Also