MaterialPackageLeadingMaterialPackage Property |
Gets or sets the next spliced material package.
Remarks
When the placement machine is using tape material the operator can splice a new tape onto the existing material.
This will lead to a chain of material. Physically the existing reel with the barcode will be separated from the
already mounted tape and a new tape with its reel will be appended to the material. This leads to the situation that
the material chain can only be identified by the newest material added to the chain (known as the "trailing" material package)
using the barcode on its reel. Typically the placement machine is consuming from the "leading" package of the chain.
So the assumption is that we may build a chain B->A by splicing B to A, where A is the "leading"
material package (consumed first), and B is the "trailing" material package (consumed last). In this situation, the chain
will be identified only by the barcode of B, and the MaterialPackage structure of B will have its LeadingMaterialPackage
property set to A. It should be noted that it is possible and permissible to form chains of more than 2 material packages.
In this situation, each material package in the chain will have the LeadingMaterialPackage property set to the next package
in the chain (with the exception of the material package that is currently being consumed (the "leading" material package).
Namespace: CFX.StructuresAssembly: CFX (in CFX.dll) Version: 2.0.0+5bb1f71a933ed371a0f5f2d5e7db34c89b75f3ea
Syntaxpublic MaterialPackage LeadingMaterialPackage { get; set; }
Public Property LeadingMaterialPackage As MaterialPackage
Get
Set
Property Value
MaterialPackageThe next material package in the chain (heading towards the consumption point).
See Also