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ResourceInformation Class

** NOTE: ADDED in CFX 1.3 **

Dynamic structure that contains information related to the resources / sub-resources in an Endpoint. It may be used to model, among the others: camera, conveyor, gantries and other parts that may require traceable operations (i.e. maintenance)
Inheritance Hierarchy
SystemObject
  CFX.StructuresResourceInformation
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Namespace: CFX.Structures
Assembly: CFX (in CFX.dll) Version: 1.7.3
Syntax
public class ResourceInformation

The ResourceInformation type exposes the following members.

Constructors
 NameDescription
Public methodResourceInformation 
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Properties
 NameDescription
Public propertyAdditionalSubResources Optional:In case a nonstandard additional resource shall be modelled. This list gives the flexibility of modelling objects which are not explicitly specified in the model. The recommendation is to use this field only in case of unknown resource types
Public propertyIdentiferUniqueness An enumeration indicating the type of unique identifier for the specified resource Values: GloballyPersistent, LocallyPersistent, UnserializedLocation or Unknown
Public propertyMaintenanceStatus The maintenance status for this resource
Public propertyResourceIdentifier The internal identifier (if applicable) of the part that is installed at this position.
Public propertyResourceName Name of the resource / sub-resource in the endpoint
Public propertyResourcePosition The position where the required part is installed on the Endpoint (optional). Where applicable, a dot (".") notation should be utilized to designate specific positions. Examples: MODULE1.BEAM1.HEADPOS2, MODULE1.NEST3.NOZZLESLOT4, etc.
Public propertyResourceType The type of the part that is installed at this position.
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See Also
Inheritance Hierarchy