Vector3Transform(Vector3, Int32, Quaternion, Vector3, Int32, Int32) Method |
Apply transformation on vectors within array of
Vector3 by the specified
Quaternion and places the results in an another array.
Source array.The starting index of transformation in the source array.The
Quaternion which contains rotation transformation.Destination array.The starting index in the destination array, where the first
Vector3 should be written.The number of vectors to be transformed.
Namespace: CFX.Structures.GeometryAssembly: CFX (in CFX.dll) Version: 2.0.0+5bb1f71a933ed371a0f5f2d5e7db34c89b75f3ea
Syntaxpublic static void Transform(
Vector3[] sourceArray,
int sourceIndex,
ref Quaternion rotation,
Vector3[] destinationArray,
int destinationIndex,
int length
)
Public Shared Sub Transform (
sourceArray As Vector3(),
sourceIndex As Integer,
ByRef rotation As Quaternion,
destinationArray As Vector3(),
destinationIndex As Integer,
length As Integer
)
Parameters
- sourceArray Vector3
-
- sourceIndex Int32
-
- rotation Quaternion
-
- destinationArray Vector3
-
- destinationIndex Int32
-
- length Int32
-
See Also