GeometricObjectRotation Property |
The global rotation, i.e. all rotations of the parent objects (recursively) factored in.
X=RotationAroundXAxis, Y=RotationAroundYAxis, Z=RotationAroundZAxis, in degrees [0..360]
around the center of this object, right hand rule.
Optional value. If missing in the recipe, then it is assumed to be (0.0, 0.0, 0.0).
Namespace: CFX.Structures.PCBInspectionAssembly: CFX (in CFX.dll) Version: 2.1.1+880255d2f7380f340f56b243a51d99f2136bdae3
Syntaxpublic Vector3? Rotation { get; set; }Public Property Rotation As Vector3?
Get
Set
Property Value
NullableVector3
See Also