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GeometricObjectRotation Property

The global rotation, i.e. all rotations of the parent objects (recursively) factored in. X=RotationAroundXAxis, Y=RotationAroundYAxis, Z=RotationAroundZAxis, in degrees [0..360] around the center of this object, right hand rule. Optional value. If missing in the recipe, then it is assumed to be (0.0, 0.0, 0.0).

Namespace: CFX.Structures.PCBInspection
Assembly: CFX (in CFX.dll) Version: 1.7.3
Syntax
public Vector3? Rotation { get; set; }

Property Value

NullableVector3
See Also